Oct 22
Pros:
- You can play with your friends.
- Gold and experience you gain as a guest will be transfered to your real hero.
Cons:
- The guest is stuck using a pre-made generic hero, with the same abilities as the host. Lionhead could have done better. I can understand them doing this for the local co-op since there’s only one hero (one save file), but if they can send the hosts’s hero data to the guest online, then they should be able to send the guest’s hero data to the host to allow both unique heroes.
- The camera tries to keep both heroes on screen, but fails horribly. Again, this make sense for local co-op since you only have one screen to use, but not for online co-op.
- Game freezes when one player pauses. I had to sit and wait while the host played with his dyes and clothing in the pause screen. You can’t even see what the other player is doing in the pause menu. You just see a “<Player Name> has paused the game.” message.
- Loading screens seem to last much longer than in single player.
- If you’re not playing with someone online, but see their orb in the game, you can hear them chatting over XBL, even when they’re chatting with someone else that’s not on your friends list. This could be a pro because its easy to quickly communicate with them, “hey, wanna join me?”, but it’s a con beause it’s annoying having to hear them talk to someone else while you’re trying to play on your own.
- The guest can’t just kill anyone at any time. Only the host can turn safety off. So yes, you can kill your friend’s wife, but only if they allow it by turning the safety off.
So basically, they took the Local Co-op, which is crap, then copy and pasted it for Online Co-op, so it’s still crap.
October 23rd, 2008 at 7:37 am
I’m sorry to hear this. I expected something more from Lionhead
October 23rd, 2008 at 9:06 am
I think they may have rushed it to have it done in time for release. They could still make a patch that improves it, but even the manual says it’s the same between local and online co-op.